PLAYTEST #003 — COMPLETED
← Back to PlaytestsPlaytest #003 — Completed • May 4–11, 2026
Our Steam Deckbuilders Fest playtest has wrapped. Thank you to everyone who downloaded the demo, competed in bounties, and shared runs in Discord. This page stays up as a record of the event—registration and the festival window are closed.
Registration for this playtest is closed.
This playtest is completed. It ran from Sunday, May 4 @ 10:00 AM PT through Sunday, May 11 @ 10:00 AM PT (7 days), during Steam Deckbuilders Fest 2026.
10:00 AM PDT • 1:00 PM EDT • 7:00 PM CET • 3:00 AM AEST (May 5, start reference)
The public demo launched on Steam for the festival window; bounty submissions closed when the event ended.
Event completed — build archive
This build spotlighted what was new for the festival: fresh cards to learn and a new difficulty mode to conquer.
Note: Some late-game content stays locked in this demo so we can save surprises for the full launch.
The King rewards his loyal subjects. For the Town Tour, we rewarded players who kept the crowds entertained all week long.
Total prize pool: Steam Credit + Exclusive Discord Roles + Credits Immortality (completed)
Objective: We want to see you in the tavern every day. Complete at least one run on 5 different days during the festival. Instead of posting daily, simply submit a single screenshot of your 'Run History' screen at the end of the week showing dates/timestamps.
Prize: "Town Regular" Role + entry into a $25 Steam Card raffle.
Objective: Show us your absolute dedication. The player who completes the highest total number of runs (win or lose) during the 7-day festival window takes the crown. Submit your final Stats/Run History screen at the end of the event.
Prize: $25 Steam Card + "The Obsessive" Role.
Objective: Keep the performance going. Reach the highest round count in Endless Mode (or highest score on the maximum difficulty). Submit your final Run Summary screenshot showing your epic session.
Prize: $25 Steam Card + "High Roller" Role + Name in Credits.
From registration to submission—how the flow worked for Playtest #003 (completed).
Participants signed up ahead of the festival and received email notification when the demo unlocked on May 4th.
Players downloaded the demo from Steam and played between May 4th and May 11th. They pushed scores, tried new builds, and competed in festival bounties.
After playing all week, participants submitted final screenshots to the #bounty-board Discord channel before the festival ended. No need to post every day—just the best Run Summary or Run History screen when done.
To get your run history, go to Options:

Then select Games History:

Submissions closed Sunday, May 11 @ 10:00 AM PT when the festival window ended. Winners were announced in Discord after the event. The playtest is now complete.
Event completed — rules archive
No. Playtest #003 has ended. You can still Play the Demo on Steam.
The Town Tour playtest ran May 4–11, 2026, opening at 10:00 AM Pacific Time on May 4th and closing at the same time on May 11th.
The game automatically tracks your completed runs. Just take a screenshot of your Run History or Stats screen at the end of the festival that proves you played on at least 5 different days, and submit it once to Discord.
Yes! We want your videos to look professional. Email us for a Creator Kit which includes transparent logos, stream overlays, and high-res character art for your thumbnails.
The Town Tour demo window closed when the Steam Deckbuilders Fest ended on May 11th. The public demo remains available on Steam—you can keep playing anytime.